When the Rex 5 - Sky Force 3D 10-Day cycle is installed, the simulator will dynamically load a different sky colour transition from sunrise through sunset each day. Included is our powerful 10-day cycle sky textures category. Sun atmospheric rendering coupled with HDR elements included for use in Prepar3D v3 and v4. The sun atmospheric rendering effects are very cinematic and will be noticeable through the virtual cockpit, creating even more realism. With VBlend and Vaporous Skies, we have achieved more realistic horizontal and vertical day, dawn and dusk fog New techniques create a smoother, realistic and natural sky colour blending at dawn and dusk as well as newly improved visibility and fog. Tailored to low AND high-end systems.Įlevate this new visual experience through our new natural, photo-based environment textures while exploiting the power of PTA integration. NEW PHOTO-BASED NATURAL ENVIRONMENT TEXTURES AND INNOVATIVE SKY ATMOSPHERIC EFFECTS (20GB)įully DX9, DX10 and DX11 compliant. That's it, everything is done automatically without the fuss! Utilising the weather engine is as simple as opening REX 5 - Sky Force 3D and the simulator. The weather engine reads and interprets live model data to sample the atmosphere and therefore will sync the appropriate clouds structures, allowing for more accuracy.
Intelligent weather engine that harnesses over 70,000 points of weather data globally. Also included are wall and shelfĬlouds, and in some circumstances, these will include funnel clouds and tornadoes of various shapes and sizes. We also modelled the base of our storm clouds and added rain shafts to calvus and incus cumulonimbus clouds of various intensities, adding to the realism. The new cloud system models storm structures reaching 70,000 feet. Single-session cloud texture variation, allowing more variety during a flight session, increasing the overall realism. No more upside-down clouds in bizarre and unrealistic positions, or cloud bases that are presented with repeating patterns. Restructured cloud SDK for true formation realism. Real-world cloud model system including (but not limited to) cloud streets, super cells, wall clouds, funnel, shelf, rain shaft and tornadoes. We have added NEW cloud types, including: altocumulus, stratocumulus, humilis, mediocris, congestus, tower cumulus, cumulonimbus calvus, supercell and rainshaft, tornado, stratus, nimbostratus, altostratus and cirrus class. Each of the 3000+ 3D cloud model structures were developed in comparison to their real-world counterpart. New 3D cloud model structures and SDK, patterned after real-world cloud classifications with their own specifications, positions and heights. NEW 3D CLOUD MODELS AND CLOUD STRUCTURES - THE FIRST IN-FLIGHT SIM